Skip to main content

BirdBrain is part of the CreXo family of brands!

Learn More
BirdBrain Technologies
  • Products
    • Want to learn more about our products?
      • Compare Products
      • Product Catalog
      • Try one for 30 days!
      • Request a Quote
      • Help Desk
      • Privacy Policies
    • Hummingbird Bit Robotics Kit
      Grades 4-12
      • Features
      • Buy Now
    • Finch Robot 2.0
      Grades K-College
      • Features
      • Buy Now
    • Owlet Math Tools
      Grades K-5
      • Features
      • Buy Now
    • Electric Motors Catalyst KitElectric Motors Catalyst Kit
      Grades 3-6
      • Features
      • Buy Now
  • Teach
    • We support teachers so they can inspire students.
      • Classroom Adaptations
      • Educator Community
      • Professional Development
      • Standards
      • Artificial Intelligence & Machine Learning
      • Try one for 30 days!
    • Hummingbird Bit Robotics Kit
      • Start Teaching
      • Programming
      • Building
      • Projects
      • Printables
      • Have an older model?
    • Finch Robot 2.0
      • Start Teaching
      • Programming
      • Finch at Home
      • Activities
      • Printables
      • Loan Program
      • Have an older model?
    • Owlet Math Tools
      • Start Teaching
      • Teacher Guides
      • Printables
      • Owlet Apps
  • About Us
    • Mission & History
    • Our Team
    • Research
    • Request a Media Kit
    • Contact Us
  • Resources
    • Blog
    • Teacher Stories
    • Webinars
    • Conference Presentation Support
    • Grant Assistance
    • Reading List
  • Shop
  • Support

BirdBrain is part of the CreXo family of brands!

Learn More
BirdBrain Technologies
  • Products
    • Want to learn more about our products?
      • Compare Products
      • Product Catalog
      • Try one for 30 days!
      • Request a Quote
      • Help Desk
      • Privacy Policies
    • Hummingbird Bit Robotics Kit
      Grades 4-12
      • Features
      • Buy Now
    • Finch Robot 2.0
      Grades K-College
      • Features
      • Buy Now
    • Owlet Math Tools
      Grades K-5
      • Features
      • Buy Now
    • Electric Motors Catalyst KitElectric Motors Catalyst Kit
      Grades 3-6
      • Features
      • Buy Now
  • Teach
    • We support teachers so they can inspire students.
      • Classroom Adaptations
      • Educator Community
      • Professional Development
      • Standards
      • Artificial Intelligence & Machine Learning
      • Try one for 30 days!
    • Hummingbird Bit Robotics Kit
      • Start Teaching
      • Programming
      • Building
      • Projects
      • Printables
      • Have an older model?
    • Finch Robot 2.0
      • Start Teaching
      • Programming
      • Finch at Home
      • Activities
      • Printables
      • Loan Program
      • Have an older model?
    • Owlet Math Tools
      • Start Teaching
      • Teacher Guides
      • Printables
      • Owlet Apps
  • About Us
    • Mission & History
    • Our Team
    • Research
    • Request a Media Kit
    • Contact Us
  • Resources
    • Blog
    • Teacher Stories
    • Webinars
    • Conference Presentation Support
    • Grant Assistance
    • Reading List
  • Shop
  • Support
THE BIRDHOUSE

26 Hands-On STEM Activities and Projects to Keep Your Students Engaged

26 hands-on stem projects and activities

December 9, 2025

Finding meaningful and engaging STEM projects for your students can be challenging and also time-consuming. To help you save prep time, we’ve curated a collection of our favorite activities in the areas of AI, robotics, engineering, circuits, coding, and more. Each one is designed to get students thinking, creating, and testing like real engineers while bringing fun into your classroom or makerspace.

ai drawbridge strawbees

AI Smart Bridge

Make an AI smart bridge using Strawbees and a micro:bit that sees and reacts to boats approaching. Program the bridge so it turns on the red light for cars and then lets the boat pass before the bridge closes again and finally turns the green lights back on.

Moving Book Cover

Bring a book cover or story scene to life with the Hummingbird Robotics Kit by animating characters and objects using craft materials, servos, LEDs, and code. This project merges art, storytelling, and engineering, turning creative ideas into interactive robotic designs.

animated moving scene project
finch robot drawing shapes

Finch Drawing

Using the marker port, code and draw geometric shapes. Refine the code and explore angles, speed, and distance while practicing precise movement control. This activity strengthens computational thinking and connects math concepts with robotics.

Tinkering Labs

Invent and engineer a moving machine using motors, switches, wooden parts, and everyday materials with the Electric Motors Catalyst kit from Tinkering Labs. Prototype, test, and redesign to solve open-ended challenges. Turn simple parts into working inventions.

ai facebot strawbees

AI Facebot

Make an AI Facebot and train a computer vision model to recognize real objects, like a battery or an apple. When the camera detects the chosen object, the micro:bit displays a happy or sad face, showing how AI can sort and respond to what it sees.

Makey Makey

Makey Makey is an invention board that lets you turn everyday conductive items—like foil, coins, or even fruit—into touch-activated buttons. Create custom controls for games, music, or art. Works with the Hummingbird robotics kit to trigger lights, motion, or sound.

makey makey invention kit
interactive game

Interactive Game

Design and build a mini-golf obstacle or interactive game using the Hummingbird Robotics Kit. Combine craft materials with sensors, servos, and LEDs. This project blends engineering, creativity, and problem-solving as students prototype and test real robotic mechanisms.

Automated Crane

Design and code an automated crane using Strawbees and a micro:bit to lift and move objects. Learn how motors, levers, and mechanical linkages work while practicing engineering design and problem-solving.

microbit strawbees crane
finch ai

AI with Finch

Train an image or audio recognition model, then program the Finch Robot to react to what the camera sees or what the microphone detects. This activity shows how AI and robotics work together, using real data to drive physical actions.

Catapult Project

Make a motorized catapult using the Hummingbird Robotics Kit, experimenting with how motion, force, and angle affect a projectile. By coding a servo-powered launch mechanism and testing different designs, you can explore real engineering principles.

catapult
finch maze

Robot Mazes

Design a maze and program the Finch Robot to navigate it using precise movement or sensors. Test, troubleshoot, and explore measurement and angles. This activity builds computational thinking and shows how robots use logic to solve challenges.

Rolling Rover

Build and program a rolling rover using rotation servos and craft materials. Experiment with speed, turning, and optional sensors that detect obstacles or follow paths. This project explores motion, control, and problem-solving through robotics.

rover project
bristlebots

Bristlebots

Make a bristlebot robot using a toothbrush, a coin-cell battery, and a vibration motor. Watch it wobble, race, and change direction based on balance and weight placement. This project teaches circuits, motion, and problem-solving through experimentation.

Battle Bots

Program your Finch Robot for battle and go head-to-head in a BattleBots-style showdown. Winning comes from a mix of programming skill and strategy, as you tweak speed, movement, and tactics through each match.

finch robot battle bots
physics pinball

Pinball Game

Explore physics concepts like force and angles by building a pinball game. Design flippers and bumpers using servos, sensors, and code to control interactions. Discover how engineering and physics work together to create fast-moving game.

Robot Jousting

Program the Finch 2.0 Robot to “joust” by knocking a ping-pong ball off a target. Engineer a custom “lance” and experiment with speed, direction, and control to improve accuracy. This challenge is great for problem-solving and iterative testing.

finch robot jousting
dc motor mini car project

DC Motor Mini-Car

Build a mini electric car using a DC motor, gears, wheels, and simple craft materials. Learn how gears and motors convert electrical energy into motion as you experiment with speed, balance, and battery power. Explore basic circuits and real-world mechanics.

Robotic Hand

Create a robotic hand using craft materials and the Hummingbird Robotics Kit. Program servos to pull each “tendon,” making the hand move like real muscles. This project blends engineering and biology, helping teach motion through a working robotic model.

robotic hand project
finch robot bowling

Robot Bowling

Go robot bowling by programming the Finch Robot to act as a bowling ball, by adjusting speed, direction, and alignment to knock down a set of pins. Through testing and refining the code, students learn programming and problem-solving skills.

Circuit Tiles

Create reusable circuit tiles to explore switches, LEDs, motors, and battery connections on a board. Snap together different tiles to build working circuits and experiment with how electricity flows. This project teaches circuit design through hands-on building and remixable parts.

circuit tiles
animatronic anatomy

Animatronic Anatomy

Create Animatronic Anatomy with the Hummingbird Robotics Kit by building and programming a moving model of an arm, leg, or body part. Use servos and sensors to mimic muscles and joints, making it easier to visualize how the body moves.

Simple Hydraulics

Build a cardboard robotic arm powered by plastic syringes to learn how hydraulics work. Push and pull the syringes to move each joint and explore how fluid pressure creates motion. This project teaches force, control, and real-world hydraulic principles without electronics.

hydraulics project
robotic mechanisms

Mechanisms

Learn how to build simple mechanisms like linkages, cams, cranks, levers and more. Everyday craft materials can become working robotic components powered by servos and motors. It’s a perfect resource for adding motion to any STEM project.

Line Tracking

Program the Finch Robot to follow a path using its line-tracking sensor. Learn how sensors collect data and how robots make decisions from it. This activity builds debugging skills and shows how autonomous systems navigate the world.

line tracking finch robot
strawbeest strandbeest

Strawbeest

Inspired by artist Theo Jansen’s Strandbeest—wind-powered walking sculptures—build your own “Strawbeest” using Strawbees and the Hummingbird Robotics Kit. Use servos to power the legs and explore how linkages create a walking motion.

Python Lessons

Explore 16 Python coding lessons that teach how to control the Finch Robot using text-based programming and its built-in sensors. From movement and line tracking to drawing, sounds, and data-driven decisions, these activities build core computer science skills.

python coding

Share on:
  • Facebook
  • Twitter
  • LinkedIn

Categories

  • All Posts
  • Strawbees
  • Teacher Stories
  • Lessons and Activities
  • Tutorials
  • Flocking Amazing Podcast
  • Owlet Math Tools
  • BirdBrain News
  • Hummingbird Kit
  • Finch Robot
  • Uncategorized

Archives

Tags

  • Hummingbird Kit
  • Finch Robot
  • News
  • Free
  • Teacher Resources
  • Lessons and Activities
  • Conferences and Workshops
  • Owlet Math Tools
  • Grades K-4
  • Grades 5-8
  • Grades 9-12
  • Finch
BirdBrain Technologies
  • Contact Us
  • Join Our Mailing List
  • Support Center
NSF logo

National Science Foundation Research and development has been generously funded in part by STTR grants from the National Science Foundation.

Copyright ©2010-2026 BirdBrain Technologies. All rights reserved.

Cookie Consent

To provide the best experiences, we use cookies to store and/or access device information. Consenting to these technologies will allow us to process data such as browsing behavior or unique IDs on this site. Not consenting or withdrawing consent, may adversely affect certain features and functions.

Functional Always active
The technical storage or access is strictly necessary for the legitimate purpose of enabling the use of a specific service explicitly requested by the subscriber or user, or for the sole purpose of carrying out the transmission of a communication over an electronic communications network.
Preferences
The technical storage or access is necessary for the legitimate purpose of storing preferences that are not requested by the subscriber or user.
Statistics
The technical storage or access that is used exclusively for statistical purposes. The technical storage or access that is used exclusively for anonymous statistical purposes. Without a subpoena, voluntary compliance on the part of your Internet Service Provider, or additional records from a third party, information stored or retrieved for this purpose alone cannot usually be used to identify you.
Marketing
The technical storage or access is required to create user profiles to send advertising, or to track the user on a website or across several websites for similar marketing purposes.
  • Manage options
  • Manage services
  • Manage {vendor_count} vendors
  • Read more about these purposes
View preferences
  • {title}
  • {title}
  • {title}
Cookie Consent
To provide the best experiences, we use technologies like cookies to store and/or access device information. Consenting to these technologies will allow us to process data such as browsing behavior or unique IDs on this site. Not consenting or withdrawing consent, may adversely affect certain features and functions.
Functional Always active
The technical storage or access is strictly necessary for the legitimate purpose of enabling the use of a specific service explicitly requested by the subscriber or user, or for the sole purpose of carrying out the transmission of a communication over an electronic communications network.
Preferences
The technical storage or access is necessary for the legitimate purpose of storing preferences that are not requested by the subscriber or user.
Statistics
The technical storage or access that is used exclusively for statistical purposes. The technical storage or access that is used exclusively for anonymous statistical purposes. Without a subpoena, voluntary compliance on the part of your Internet Service Provider, or additional records from a third party, information stored or retrieved for this purpose alone cannot usually be used to identify you.
Marketing
The technical storage or access is required to create user profiles to send advertising, or to track the user on a website or across several websites for similar marketing purposes.
  • Manage options
  • Manage services
  • Manage {vendor_count} vendors
  • Read more about these purposes
View preferences
  • {title}
  • {title}
  • {title}